Tier Abilities

Choose two Tier Abilities
Tier Glaive Fighting Moves Nano Esoteries Jack Tricks of the Trade Arkus Percepts Wright Inspired Techniques Delve Lores
1 Aggression (2 Might points) Hedge Magic (1 Intellect point) Trained in Armor Anecdote (2 Intellect points) Additional Numenera Plans Additional Training
1 Fleet of Foot (1+ Speed points) Onslaught (1 Intellect point) Create Deadly Poison (3+ Intellect points) Babel (3 Intellect points) Deconstruct (3 Intellect points) Familiarize
1 Impressive Display (2 Might points) Push (2 Intellect points) Critter Companion Connection With an Organization Extra Use (3 Intellect points) Find the Way
1 Misdirect (3 Speed points) Scan (2 Intellect points) Face Morph (2+ Intellect points) Goad (1 Intellect point) Natural Crafter Right Tool for the Job (1 Intellect point + iotum)
1 No Need for Weapons Ward Fleet of Foot (1+ Speed points) Powerful Rhetoric (1 Intellect point) Right Tool for the Job (1 Intellect point + iotum) Skill With Defense
1 Trained Without Armor - Late Inspiration (3 Intellect points) Trained Without Armor Scan for Iotum (2 Intellect points) Trained in Armor
1 - - Link Senses (2 Intellect points) Understanding (1 Intellect point) Scramble Machine (2 Intellect points) Trained Without Armor
1 - - Phased Pocket (2+ Intellect points) - Trained in Armor -
1 - - Vanish (2 Intellect points) - Trigger Iotum Ray (1 Intellect point or iotum) -